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Shadar-Kai - Blessing of the Raven Queen can now be used a number of times equal to proficiency bonus per long rest.Sea Elf - They no longer have Sea Elf Training, but Child of the Sea now gives cold resistance.The Summer variation now deals damage equal to proficiency bonus and not the Charisma modifier.
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Eladrin - The Fey Step race feature can be used a number of times equal to proficiency bonus, but no longer recharges on short rest.They have Psionic Fortitude, which gives advantage on saves against the charmed condition The Duergar Magic spells are no longer affected by sunlight, can be cast with relevant spell slots, and can use Charisma, Intelligence, or Wisdom as the modifier. Instead of Duergar Resilience, they have Dwarven Resilience, which gives resistance against poison damage and saves against the poison condition. Duergar - They no longer have Undercommon as a bonus language.Related: D&D Quest Prompt Leads To Hundreds Of Great DM Ideas These can be cast with spell slots, can be used once per long rest, and have Charisma, Intelligence, or Wisdom as the modifier.
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Gift of the Svirfneblin lets them cast disguise self at third level and nondetection at fifth level. Gnomish Magic Resistance gives them advantage on any Charisma, Intelligence, or Wisdom saving throws for spells. This can be used a number of times equal to the character's proficiency bonus and recharges on long rest.
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These used to be subraces from existing base races in the Player's Handbook, which are now considered full races in Monsters of the Multiverse: Emissary of the Sea now works on any Beast/Elemental/Monstrosity with a swimming speed. The character may choose Charisma, Intelligence, or Wisdom for the modifier. The Control Air and Water spells can be cast using spell slots the character may have. Survival Instinct has been replaced with Nature’s Intuition, which lets them choose a skill proficiency in Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Claws now deal 1d6 damage instead of 1d4.
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The Talons feature now deals 1d6 damage instead of 1d4.
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